The Weight of Gold
HINT: press TAB once you get to the main level, if you're ever lost.
Game Design Doc - https://docs.google.com/document/d/1cEUq0v_Ru22i87QfFiYtXfOiVeG02sdIS7bwAgGXLOA/...
Step into the boots of a brave man lost in the vast desert. With your new shady business partner, you can transform enemies into precious gold at his shop. Use your loot to power up your throwable concoction and uncover the ancient secrets buried beneath the sands. Your adventure awaits—are you ready to master the desert?
DEVELOPERS' NOTE
Due to the last minute issues that we ran into with FMOD compatibility with WebGL, our latest builds were coming out with no sound. Unfortunately, we were forced to upload an earlier build that had audio tho some things were not finished back then - so the balancing and features are not as up to date as they should have been.
Biggest problems with this build that have already been fixed once:
- Bug that sometimes bricks conversations and soft-locks the game.
If you're stuck in the intro scene and can't progress through dialogue, press ESC and click "Skip intro?". That will put you into the main game. Same thing if you happen to get stuck in the dialogue in the main scene. Just press ESC and hit "Restart?". - Final boss is missing hitbox colliders - he cannot actually hit you with most of his attacks.
Have fun with this free boss! - Gilly having very unclear dialogue. One example is a massive hint in one of his speeches in the intro scene: pressing TAB will bring up a help menu if you're feeling lost.
- Bug that causes the ending cutscene when our player will reach the full "corruption" will not trigger.
If you see Gilly standing in the boss arena and silently judging you, just know you were about to get hit by the worst ending possible.
Due to this:
We have provided a windows build with these fixes WHICH WILL NOT BE RANKED OR CONSIDERED FOR THE RATINGS, it's just for people who want to see the endings:
https://drive.google.com/file/d/1d32iD-tlcNcpwZc5khWEJ0zUSuCsF4-0/view
Again, we encourage you to judge the game entirely based on the WebGL build. Leave your rating first, then feel free to try out the windows build with the functional endings. That way, it's only fair to the rest of the competition.
THE DAY 15 PATCH IS COMING, AND IT WILL BE GLORIOUS!
Status | Released |
Platforms | HTML5 |
Authors | GOODSPIDERR, ChanJohann, Joel Hanson, Carl Bisenius |
Genre | Action |
Made with | Unity |
Comments
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Wow, you know, I started it and I was very skeptical, since I pressed play, and the other option was "skip intro" and there was no intro per say, so I thought it was all it was.
Then I got to the game, again, not clear, after killing some stuff and increasing my power I realized the potential it had.
Then I realized what my glove was. That changed everything. A minute or two later my attacks were insane.
And then, I tried to use the glove on the merchant dude. Oh well.
Gonna quit for now, but definitely come back later :)
Really cool!